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Aether Strikers Gear Render 001

The Aether Strikers are a blunt weapon type in Dauntless.

Summary[ | ]

Slayers will get access to the aether strikers fairly early in progression – right around the same time you get your first pair of repeaters. Once you’ve grabbed the Scarred Master’s quest, you’ll be able to talk to her for all of your striker crafting needs. And there will be quite a few! Just like with the sword and war pike, you’ll be able to craft a unique set of strikers for each Behemoth you slay.

Lore[ | ]

Aether Strikers was a weapon originally only used by the Adamant Fists, which was a group that lived in the Adamant Temple. The weapons were originally not used to kill behemoths but to defeat human foes that wanted to do harm to the Adamant Temple. It was not until Kat returned from the Temple to Ramsgate that she gave the Aethersmith the Gauntlets she was allowed to take with her, that the Aether Strikers became a weapon to hunt Behemoths.[1]

Instead of acting as an extension of self, the strikers function as a catalyst, transforming the very Slayer who wields them into a weapon of flesh and deadly focus. But the aether strikers can only enhance what is already there. If you truly want to master the Way of the Fist – and prove your worth to the Scarred Master – you’ll need to do more than throw a quick punch. Combos. Chains. Mantras. Techniques. Each aspect of the aether strikers must be understood, practiced, and honed to perfection.

The strikers are pugilist’s weapons, but they also have a spiritual component. To truly master them, you’ll need to learn to charge up special energies called Mantras, and understand when to unleash their powers.[2]

Weapons[ | ]

Icon Name Power Element Perk Cell Slots Unique Effect
Recruit's Strikers Icon Recruit's Strikers 10 Neutral Icon Neutral None None None
Raging Fists Icon Raging Fists 20 Neutral Icon Neutral +1 Brutality Perk Icon Ragehunter Finesse Cell Finesse
Insight Cell Insight
Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
Quillshot's Shredders Icon Quillshot's Shredders 20 Neutral Icon Neutral +1 Finesse Perk Icon Acidic Finesse Cell Finesse
Fortitude Cell Fortitude
None
Ember Fists Icon Ember Fists 20 Blaze Icon Blaze +1 Alacrity Perk Icon Evasive Fury Finesse Cell Finesse
Alacrity Cell Alacrity
The fourth hit in a row deals +50% stagger damage
Brawlers of Boreus Icon Brawlers of Boreus 20 Frost Icon Frost +1 Alacrity Perk Icon Conditioning Brutality Cell Brutality
Fortitude Cell Fortitude
After Surging, continually generate Frost Sprites for 6 seconds that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
Thundering Bolts Icon Thundering Bolts 20 Shock Icon Shock +1 Insight Perk Icon Aetheric Attunement Finesse Cell Finesse
Brutality Cell Brutality
+20% damage vs Behemoth Heads
Skarn's Smashers Icon Skarn's Smashers 20 Terra Icon Terra +1 Brutality Perk Icon Knockout King Finesse Cell Finesse
Fortitude Cell Fortitude
After using your lantern ability, grant a stackable 175 shield that lasts for 25 seconds (max 600 shields).
Fists of the Shrike Icon Fists of the Shrike 40 Neutral Icon Neutral +1 Alacrity Perk Icon Conditioning Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, your next attack deals +50 bonus damage and part damage
Charred Hands Icon Charred Hands 40 Blaze Icon Blaze +1 Brutality Perk Icon Aetherhunter Finesse Cell Finesse
Fortitude Cell Fortitude
After spending 75 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
Pangar's Punishers Icon Pangar's Punishers 40 Frost Icon Frost +1 Brutality Perk Icon Knockout King Finesse Cell Finesse
Fortitude Cell Fortitude
Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds
Nayzaga's Shockers Icon Nayzaga's Shockers 40 Shock Icon Shock +1 Finesse Perk Icon Savagery Finesse Cell Finesse
Insight Cell Insight
After a Behemoth is staggered, heal for 100
Kharabak's Pincers Icon Kharabak's Pincers 40 Terra Icon Terra +1 Brutality Perk Icon Bladestorm Finesse Cell Finesse
Alacrity Cell Alacrity
Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
Frostwülf's Tacklers Icon Frostwülf's Tacklers 60 Frost Icon Frost +2 Finesse Perk Icon Galvanized Insight Cell Insight
Fortitude Cell Fortitude
After using your Lantern ability, create a geyser that frequently deals 45 frost damage. Any Slayer moving through the geyser for the first time is granted a stackable 125 health shield that lasts for 25 seconds (max 600 shields).
Winter Wolves Icon Winter Wolves 60 Frost Icon Frost +2 Alacrity Perk Icon Nimble Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
Sahvyt's Grapplers Icon Sahvyt's Grapplers 60 Shock Icon Shock +2 Finesse Perk Icon Pulse Finesse Cell Finesse
Finesse Cell Finesse
Once charged, your next weapon swing/shot unleashes a boomerang projectile that frequently deals 250 shock damage to any target hit. Dodging through an attack reduces charge cooldown.
Fenroar's Thorns Icon Fenroar's Thorns 60 Terra Icon Terra +2 Fortitude Perk Icon Parasitic Finesse Cell Finesse
Brutality Cell Brutality
On jumping create a platform of stone in the air ahead of you that lasts up to three seconds. Up to two jumps in a row can be performed before ability must be recharged.
Activating Lantern refreshes the two jumps.
Shortly after forming, the platform falls, dealing 250 terra damage, and interrupting behemoths.
Sovereign's Sceptres Icon Sovereign's Sceptres 60 Terra Icon Terra +2 Brutality Perk Icon Sharpened Brutality Cell Brutality
Insight Cell Insight
After not dealing damage for 4 seconds, your next 4 attacks deal +50% damage
Valomyr's Visions Icon Valomyr's Visions 60 Radiant Icon Radiant +2 Brutality Perk Icon Aetherhunter Brutality Cell Brutality
Insight Cell Insight
Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
Stalker's Scorn Icon Stalker's Scorn 60 Umbral Icon Umbral +2 Alacrity Perk Icon Assassin's Frenzy Finesse Cell Finesse
Insight Cell Insight
On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
Inferno's Flames Icon Inferno's Flames 80 Blaze Icon Blaze +2 Brutality Perk Icon Overpower Brutality Cell Brutality
Brutality Cell Brutality
The eighth hit in a row deals +150 damage and inflicts major blaze status buildup.
Fists of the Firebird Icon Fists of the Firebird 80 Blaze Icon Blaze +2 Insight Perk Icon Aetheric Evasion Insight Cell Insight
Alacrity Cell Alacrity
Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 100 damage and increases the damage of every other missile in the volley by 100. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 45 second cooldown.
Storm Breakers Icon Storm Breakers 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Attunement Finesse Cell Finesse
Alacrity Cell Alacrity
After dodging through an attack, extend Mantra timeout by 2 seconds
Surge Protector Surge Protectors 80 Shock Icon Shock +2 Insight Perk Icon Aetheric Evasion Brutality Cell Brutality
Finesse Cell Finesse
+20% damage vs Behemoth Heads
Glyph Weaver Claws Icon Glyph Weaver Claws 80 Radiant Icon Radiant +2 Insight Perk Icon Aetheric Attunement Brutality Cell Brutality
Fortitude Cell Fortitude
On lantern use, spawn a glyph based on your active glyph type that charges after three seconds. Once charged, the glyph will activate when a Behemoth makes contact. Red Glyph: Deals 750 radiant damage in a radius. Blue Glyph: Grants 150 stacking shields that expire after 25s to slayers in a large radius(max 600 shields). Jump to change the active glyph type. Glyph expire after 10s.
Hands of Dawn Icon Hands of Dawn 80 Radiant Icon Radiant +2 Finesse Perk Icon Cunning Finesse Cell Finesse
Brutality Cell Brutality
+12% chance for attacks to hit twice
Hands of Night Icon Hands of Night 80 Umbral Icon Umbral +2 Finesse Perk Icon Cunning Finesse Cell Finesse
Insight Cell Insight
When under 20% health, deal +50% damage
The Golden Claws Icon The Golden Claws Radiant Icon Radiant +2 Brutality Perk Icon Bladestorm Finesse Cell Finesse
Alacrity Cell Alacrity
+30% part damage
After dodging through an attack, your next attack within 5 seconds deals +150% part damage
After dodging through an attack, your next attack within 5 seconds deals +150 stagger damage
While below 30% of your maximum health, gain +15% attack speed.
-200 max health

Legendaries[ | ]

Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

Icon Name Power Element Perk Cell Slots Unique Effect
Tectonic Faults Icon Tectonic Faults 100 Blaze Icon Blaze Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to enter a rage, gaining new attacks for 15 seconds. Deal +25% damage when the target is below 50% health. Resets on Behemoth kill or after 90 seconds.
Ice Breakers Icon Ice Breakers 100 Frost Icon Frost Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to create a Frost Shield that blocks hostile projectiles for 6 seconds. Damages and chills Behemoths that contact it (can interrupt). Resets on Behemoth kill or after 3.5 minutes.
Mistral Currents Icon Mistral Currents 100 Shock Icon Shock Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to teleport to a Behemoth, dealing shock damage. Resets on Behemoth kill or after 2 minutes.
Agents of Decay Icon Agents of Decay 100 Terra Icon Terra Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to revive all Slayers in a large radius, granting them healing over time and immunity to stagger. Usable while downed. Resets on Behemoth kill or after 5 minutes.
Chaos & Entropy Icon Chaos & Entropy 100 Radiant Icon Radiant Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to rewind to your position 3 seconds prior to reactivation. Restores health and stamina lost in that time, and removes debuffs. Become invulnerable and gain increased move speed for 6 seconds. Usable while downed. Resets on Behemoth kill or after 90 seconds.
Fractured Realities Icon Fractured Realities 100 Umbral Icon Umbral Bond Prismatic Cell Prismatic
Prismatic Cell Prismatic
Legendary Ability: [G] / [L+R] to deal umbral damage to nearby enemies and teleport high into the sky. Then choose a spot to slam down on to, dealing additional umbral damage. Resets on Behemoth kill or after 2 minutes.

Specials[ | ]

Icon Name Description Obtained From
Adamant Bolt Icon 001 Adamant Bolt Unleash energy in a focused blast, dealing 900 damage to the first enemy hit. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Available from the quest Meet the Master (Quest).
Titan Crash Icon 001 Titan's Crash Unleash energy forward in a pressure wave, dealing 500 damage to the closest target and 166 damage to two nearby targets. Deals up to +100% damage when Tempest Form and Karma Breaker's effects are active. Slayer's Path, Milestone V, Light the Way.

Mods[ | ]

Icon Name Description Obtained From
Cyclonic Strikeplate Icon 001 Cyclonic Strikeplate Tempest Form duration increased by 10 seconds. When Tempest Form has less than 10 seconds remaining, deal +15% damage. Slayer's Path, Milestone V, Light the Way.
Echo Bracedriver Icon 001 Echo Bracedriver Critical strikes increase the damage dealt by Karma Breaker's damage over time by 10% until the debuff ends or is refreshed. Slayer's Path, Milestone V, Light the Way.
Inertial Fistguard Icon 001 Inertial Fistguard Surge deals +25% damage. After surging, gain +5% movespeed for 8 seconds. Stacks up to 3 times. Slayer's Path, Milestone V, Light the Way.

Weapon Skins[ | ]

The following weapon skins can be used with the Aether Strikers:

Techniques[ | ]

Perhaps the most important component of the Aether strikers system are techniques.

These are special moves that vary depending on how many Mantras you have charged up.

Tempest Form[ | ]

The Tempest Form is the simplest technique, requiring only one Mantra to use.

Activate it to focus your energy and increase your attack speed. This is a relatively long boost.

Aether Strikers Tempest Form


Karma Breaker[ | ]

The Karma Breaker requires two Mantras and unleashes a forward strike.

This strike damages the first target it hits and deals damage over time for an extended period.

Aether Strikers Karma Breaker


Adamant Bolt[ | ]

The Adamant Bolt releases a focused, cannon-like blast of energy, dealing damage to the first enemy it hits.

It also deals bonus damage if either Tempest Form or Karma Breaker is active, and even more damage if they’re both active.

You’ll need to light up all three Mantras in order to use this one.

Aether Strikers Adamant Bolt


Adamant Bolt can be swapped for Titan’s Crash, a devastating close-range Attack that does more damage when both Tempest Form and Karma Breaker are active.

Mantra[ | ]

Once you’ve charged up a Mantra, you’ll see a timer and two special skills light up on your UI.

Aether Strikers UI


The first one is Surge: a skill you can use after gaining any Mantra or using any technique. Tap your special button to execute a dash attack that punches through enemies and – this part is important – refreshes your timer.

Timing is Everything

Before we go further into techniques and combo chains, let’s explain the Mantra timer. This glowing meter lets you see how much time you have left before your current Mantra(s) expire. You can refresh it by either (a) activating Surge or (b) landing another successful combo before it times out. If it expires, you’ll lose all of your current Mantra charges and have to start over with another combo.

Controls[ | ]

Moves[ | ]

Rapid Strikes Icon-PC-Left Mouse

Heavy Strikes Icon-PC-Right Mouse

Surge Icon-PC-Q (Usable after gaining any Mantra or using any Technique)

Techniques Icon-PC-Q(Hold) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-PC-Q(Hold) (Requires 1 Mantra)
  • Karma Breaker
    Icon-PC-Q(Hold) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-PC-Q(Hold) (Requires 3 Mantras)

Combos[ | ]

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-PC-Left Mouse > Icon-PC-Left Mouse > Icon-PC-Left Mouse

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-PC-Left Mouse > Icon-PC-Right Mouse > Icon-PC-Right Mouse

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-PC-Right Mouse > Icon-PC-Right Mouse > Icon-PC-Right Mouse

Moves[ | ]

Rapid Strikes Icon-XB1-X

Heavy Strikes Icon-XB1-Y

Surge Icon-XB1-RB (Usable after gaining any Mantra or using any Technique)

Techniques Icon-XB1-RB(Hold) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-XB1-RB(Hold) (Requires 1 Mantra)
  • Karma Breaker
    Icon-XB1-RB(Hold) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-XB1-RB(Hold) (Requires 3 Mantras)

Combos[ | ]

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-XB1-XIcon-XB1-XIcon-XB1-X

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-XB1-XIcon-XB1-YIcon-XB1-Y(Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-XB1-YIcon-XB1-YIcon-XB1-Y

Moves[ | ]

Rapid Strikes Icon-PS4-Square

Heavy Strikes Icon-PS4-Triangle

Surge Icon-PS4-R1 (Usable after gaining any Mantra or using any Technique)

Techniques Icon-PS4-R1(Hold) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-PS4-R1(Hold) (Requires 1 Mantra)
  • Karma Breaker
    Icon-PS4-R1(Hold) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-PS4-R1(Hold) (Requires 3 Mantras)

Combos[ | ]

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-PS4-SquareIcon-PS4-SquareIcon-PS4-Square

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-PS4-SquareIcon-PS4-TriangleIcon-PS4-Triangle

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-PS4-TriangleIcon-PS4-TriangleIcon-PS4-Triangle

Moves[ | ]

Rapid Strikes Icon-Switch-Y

Heavy Strikes Icon-Switch-X

Surge Icon-Switch-R (Usable after gaining any Mantra or using any Technique)

Techniques Icon-Switch-R(Hold) (Requires at least one Mantra active - Mantra times out after a short time)

  • Tempest Form
    Icon-Switch-R(Hold) (Requires 1 Mantra)
  • Karma Breaker
    Icon-Switch-R(Hold) (Requires 2 Mantras)
  • Adamant Bolt/Titan's Crash
    Icon-Switch-R(Hold) (Requires 3 Mantras)

Combos[ | ]

Focused Assault
Three quick hits. Generate Focus Mantra
Icon-Switch-YIcon-Switch-YIcon-Switch-Y

Spirit Barrage
A flurry of hits. Generates the Spirit Mantra
Icon-Switch-YIcon-Switch-XIcon-Switch-X(Consumes stamina)

Mighty Squall
Three powerfull strikes. Generates the Might Mantra.

Icon-Switch-XIcon-Switch-XIcon-Switch-X


Trivia[ | ]

  • The Aether Strikers first revealed on Nintendo Direct September 4. 2019. [3].

Guide[ | ]

Gallery[ | ]


References[ | ]


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